Signal
Signals are tools provided by the 4D language to manage interactions and avoid conflicts between processes in a multiprocess application. Signals allow you to make sure one or more process(es) will wait for a specific task to be completed before continuing execution. Any process can wait and/or release a signal.
Semaphores can also be used to manage interactions. Semaphores allow you to make sure that two or more processes do not modify the same resource (file, record...) at the same time. Only the process that sets the semaphore can remove it.
Signal Object
A signal is a shared object that must be passed as a parameter to commands that call or create workers or processes.
A 4D.Signal
object contains the following built-in methods and properties:
Any worker/process calling the .wait()
method will suspend its execution until the .signaled
property is true. While waiting for a signal, the calling process does not use any CPU. This can be very interesting for performance in multiprocess applications. The .signaled
property becomes true when any worker/process calls the .trigger()
method.
Note that to avoid blocking situations, the .wait()
can also return after a defined timeout has been reached.
Signal objects are created with the New signal
command.
Working with signals
In 4D, you create a new signal object by calling the New signal
command. Once created, this signal must be passed as a parameter to the New process
or CALL WORKER
commands so that they can modify it when they have finished the task you want to wait for.
signal.wait()
must be called from the worker/process that needs another worker/process to finish a task in order to continue.signal.trigger()
must be called from the worker/process that finished its execution in order to release all others.
Once a signal has been released using a signal.trigger()
call, it cannot be reused again. If you want to set another signal, you need to call the New signal
command again.
Since a signal object is a shared object, you can use it to return results from called workers/processes, provided that you do not forget to write values within a Use...End use
structure (see example).
Example
var $signal : 4D.Signal
// Creation of a signal
$signal:=New signal
// call main process and execute OpenForm method
CALL WORKER(1;"OpenForm";$signal)
// do another calculation
...
// Waiting for the end of the process
$signaled:=$signal.wait()
// Processing of the results
$calc:=$signal.result+...
OpenForm method :
#DECLARE ($signal : 4D.Signal)
var $form : Object
$form:=New object("value";0)
// Open the form
$win:=Open form window("Information";Movable form dialog box)
DIALOG("Information";$form)
CLOSE WINDOW($win)
// Add a new attribute to your $signal shared object to pass your result to the other process:
Use($signal)
$signal.result:=$form.value
End use
// Trigger the signal to the waiting process
$signal.trigger()
Summary
.description : Text contains a custom description for the Signal object. |
.signaled : Boolean contains the current state of the Signal object |
.trigger( ) sets the signaled property of the signal object to true |
.wait( { timeout : Real } ) : Boolean makes the current process wait until the .signaled property of the signal object to become true or the optional timeout to expire |
.description
History
Release | Changes |
---|---|
17 R4 | Added |
.description : Text
Description
The .description
property contains a custom description for the Signal
object..
.description
can be set at the creation of the signal object or at any moment. Note that since the Signal
object is a shared object, any write-mode access to the .description
property must be surrounded by a Use...End use
structure.
This property is read-write.
.signaled
History
Release | Changes |
---|---|
17 R4 | Added |
.signaled : Boolean
Description
The .signaled
property contains the current state of the Signal
object. When the signal is created, .signaled
is False. It becomes True when the .trigger( )
is called on the object.
This property is read-only.
.trigger()
History
Release | Changes |
---|---|
17 R4 | Added |
.trigger( )
Parameter | Type | Description | |
---|---|---|---|
Does not require any parameters |
Description
The .trigger( )
function sets the signaled
property of the signal object to true and awakens all workers or processes waiting for this signal.
If the signal is already in the signaled state (i.e., the signaled
property is already true), the function does nothing.
.wait()
History
Release | Changes |
---|---|
17 R4 | Added |
.wait( { timeout : Real } ) : Boolean
Parameter | Type | Description | |
---|---|---|---|
timeout | Real | -> | Maximum waiting time for the signal in seconds |
Result | Boolean | <- | State of the .signaled property |
Description
The .wait( )
function makes the current process wait until the .signaled
property of the signal object to become true or the optional timeout to expire.
To prevent blocking code, you can pass a maximum waiting time in seconds in the timeout parameter (decimals are accepted).
Warning: Calling
.wait( )
without a timeout in the 4D main process is not recommended because it could freeze the whole 4D application.
If the signal is already in the signaled state (i.e. the .signaled
property is already true), the function returns immediately, without waiting.
The function returns the value of the .signaled
property. Evaluating this value allows knowing if the function returned because the .trigger( )
has been called (.signaled
is true) or if the timeout expired (.signaled
is false).
The state of a process that waits for a signal is
Waiting for internal flag
.