OBJECT SET ENTERABLE
OBJECT SET ENTERABLE ( {* ;} object ; enterable )
Parameter | Type | Description | |
---|---|---|---|
* | Operator | → | If specified, Object is an Object Name (String) If omitted, Object is a Field or a Variable |
object | any | → | Object Name (if * is specified), or Table or Field or Variable (if * is omitted) |
enterable | Boolean, Integer | → | Boolean: True=enterable, False=non-enterableLongint: 0=not enterable, 1=enterable, 2=not enterable not focusable |
This command is not thread-safe, it cannot be used in preemptive code.
Description
The OBJECT SET ENTERABLE command makes the form objects specified by object either enterable or non-enterable and can set the focusable attribute.
Note: A focusable form object can get the focus and triggers the On Getting focus / On Losing focus form events. In addition, input and 4D Write Pro area focusable objects can have their contents selected and copied, even if they are non-enterable.
If you specify the optional * parameter, you indicate an object name (a string) in object. If you omit the optional * parameter, you indicate a table, field or variable in object. In this case, specify a table, field or variable reference (field or variable objects only) instead of a string. For more information about object names, see the Object Properties section.
You can pass either a boolean value or a Longint value in enterable:
- Boolean - when enterable is True, the user can enter data and move the cursor into the area.
When enterable is False:- in binary databases, the user cannot enter data and the focusable attribute depends on the Focusable option set in the Property list.
- in projects, the user cannot enter data and the object is focusable.
- Longint - passing a longint value in enterable allows you to control also the focusable property for Inputs and 4D Write Pro areas. You can use one of the following constants:
Constant | Value | Comment |
---|---|---|
obk enterable | 1 | Users can enter values in the object and the object is focusable. |
obk not enterable | 0 | Users cannot enter values in the object but an input object or a 4D Write Pro area is focusable (other not enterable objects are automatically not focusable). |
obk not enterable not focusable | 2 | Users cannot enter values in the object and an input object or a 4D Write Pro area is not focusable. |
The OBJECT SET ENTERABLE command can also be used to enable the “Enter in List” mode by programming for subforms and list forms displayed using the MODIFY SELECTION and DISPLAY SELECTION commands:
- For subforms, in the enterable parameter, pass either the name of the subform table or the name of the subform object itself, for example: OBJECT SET ENTERABLE(*;"Subform";True). The command works in subforms only if it is in the form method of the subform.
- For list forms, you must pass the name of the form table in the enterable parameter, for example: OBJECT SET ENTERABLE([MyTable];True).
Making an object non-enterable does not prevent you from changing its value programmatically.
Note: To make a list box cell non-enterable, you pass the value -1 to $0 in the On Before Data Entry event, see Managing entry.
Example 1
The following example sets a shipping field, depending on the weight of the shipment. If the shipment is 1 ounce or less, then the shipper is set to US Mail and the field is set to be non-enterable. Otherwise, the field is set to be enterable.
If([Shipments]Weight<=1)
[Shipments]Shipper:="US Mail"
OBJECT SET ENTERABLE([Shipments]Shipper;False)
Else
OBJECT SET ENTERABLE([Shipments]Shipper;True)
End if
Example 2
Here is the object method of a checkbox located in the header of a list in order to control the Enter in List mode:
var bEnterable : Boolean
OBJECT SET ENTERABLE([Table1];bEnterable)