UDPSocket
The UDPSocket
class allows you to send and receive UDP packets. UDP (User Datagram Protocol) is an easy-to-implement protocol for sending data. It is faster and simpler than TCP (only 8 bytes of header as opposed to at least 20 bytes in TCP), but it does not offer the same level of reliability. It is useful for applications where data must arrive at their destination quickly. However, it does not allow verification of delivery, nor does it allow error-checking or recovery of data that was not delivered correctly.
The UDPSocket
class is available from the 4D
class store. You can create a UDP connection using the 4D.UDPSocket.new() function, which returns a UDPSocket object.
Thanks to the standard 4D object refcounting, a UDPSocket is automatically released when it is no longer referenced, i.e. when no more references to them exist in memory. Esto ocurre típicamente, por ejemplo, al final de una ejecución de un método para variables locales. Consequently, the associated resources are properly cleaned up without requiring explicit closure. However, if you want to "force" the closure of a socket at any moment, nullify its references by setting them to Null.
For debugging and monitoring, you can use the [4DTCPUDPLog.txt log file] that records events related to UDP sockets. Los eventos incluyen transmisión de datos, errores e información del ciclo de vida de la conexión.
Historia
Lanzamiento | Modificaciones |
---|---|
20 R10 | Clase añadida |
Ejemplo
UDPSocket Object
A UDPSocket object is immutable, non streamable.
UDPSocket objects provide the following properties and functions:
errors : Collection a collection of error objects associated with the socket |
port : Number the port number to listen to |
.send( data : Blob ; hostName : Text ; remotePort : Integer ) sends data to the remote hostName server on the specified remotePort |
4D.UDPSocket.new()
4D.UDPSocket.new( options : Object ) : 4D.UDPSocket
4D.UDPSocket.new( port : Integer ; options : Object ) : 4D.UDPSocket
Parámetros | Tipo | Descripción | |
---|---|---|---|
port | Integer | -> | Local port used for UDP socket (0 or omitted = find any unused port to use) |
options | Object | -> | Configuration options for the socket |
Resultado | UDPSocket | <- | New UDPSocket object |
Descripción
The 4D.UDPSocket.new()
function creates a new UDP socket using the defined options on the specified port (if any) or on a random unused port, and returns a 4D.UDPSocket
object.
Parámetro options
En el parámetro options, pase un objeto que puede contener las siguientes propiedades:
Propiedad | Tipo | Descripción | Por defecto |
---|---|---|---|
onData | Formula | Retrollamada activada cuando se reciben datos | Indefinido |
onError | Formula | Retrollamada en caso de error | Indefinido |
onTerminate | Formula | Callback triggered when the port is released | Indefinido |
Función callback (retrollamada)
Todas las funciones de retrollamada reciben dos parámetros:
Parámetros | Tipo | Descripción |
---|---|---|
$socket | UDPSocket object | The current UDPSocket instance. |
$event | UDPEvent object | Contiene información sobre el evento. |
Secuencia de retrollamadas:
onData
se activa cada vez que se reciben datos.onError
se activa si se produce un error.onTerminate
is always triggered just before the port is released (socket is closed or an error occured).
UDPEvent object
A UDPEvent
object is returned when a callback function is called.
.errors
errors : Collection
Descripción
The .errors
property contains a collection of error objects associated with the socket. Cada objeto de error incluye el código de error, una descripción y la firma del componente que causó el error.
Propiedad | Tipo | Descripción | |
---|---|---|---|
errors | Collection | Pila de error 4D en caso de error | |
[].errCode | Number | Código de error 4D | |
[].message | Text | Descripción del error 4D | |
[].componentSignature | Text | Firma del componente interno que ha devuelto el error |
.port
port : Number
Descripción
The .port
property contains the port number to listen to. Esta propiedad es de solo lectura.
.send()
.send( data : Blob ; hostName : Text ; remotePort : Integer )
Parámetros | Tipo | Descripción | |
---|---|---|---|
data | Blob | -> | Datos a enviar |
hostName | Text | -> | Name or IP address of server |
remotePort | Integer | -> | Remote port to connect to (0=any) |
Descripción
The send()
function sends data to the remote hostName server on the specified remotePort.
hostName is the name or IP address of the server where the data will be sent.
remotePort is the number of the port to be connected to. If you pass 0, any available port will be used.