Signal
Les signaux sont des outils fournis par le langage 4D pour gérer les interactions et éviter les conflits entre les process dans une application multiprocessus. Les signaux vous permettent de vous assurer qu'un ou plusieurs process attendront la fin d'une tâche spécifique avant de poursuivre leur exécution. Tout process peut attendre et/ou libérer un signal.
Les sémaphores peuvent également être utilisés pour gérer les interactions. Semaphores allow you to make sure that two or more processes do not modify the same resource (file, record...) at the same time. Seul le process qui a posé le sémaphore peut le retirer.
Objet signal
Un signal est un objet partagé qui doit être passé comme paramètre aux commandes qui appellent ou créent des workers ou des process.
A 4D.Signal
object contains the following built-in methods and properties:
Any worker/process calling the .wait()
method will suspend its execution until the .signaled
property is true. Lorsque vous êtes en attente d'un signal, le process appelant n'utilise pas de CPU. Cela peut être très intéressant pour les performances des applications multiprocess. The .signaled
property becomes true when any worker/process calls the .trigger()
method.
Note that to avoid blocking situations, the .wait()
can also return after a defined timeout has been reached.
Signal objects are created with the New signal command.
Travailler avec des signaux
In 4D, you create a new signal object by calling the New signal
command. Once created, this signal must be passed as a parameter to the New process
or CALL WORKER
commands so that they can modify it when they have finished the task you want to wait for.
signal.wait()
must be called from the worker/process that needs another worker/process to finish a task in order to continue.signal.trigger()
must be called from the worker/process that finished its execution in order to release all others.
Once a signal has been released using a signal.trigger()
call, it cannot be reused again. If you want to set another signal, you need to call the New signal
command again.
Since a signal object is a shared object, you can use it to return results from called workers/processes, provided that you do not forget to write values within a Use...End use
structure (see example).
Exemple
var $signal : 4D.Signal
// Creation of a signal
$signal:=New signal
// call main process and execute OpenForm method
CALL WORKER(1;"OpenForm";$signal)
// do another calculation
...
// Waiting for the end of the process
$signaled:=$signal.wait()
// Processing of the results
$calc:=$signal.result+...
OpenForm method :
#DECLARE ($signal : 4D.Signal)
var $form : Object
$form:=New object("value";0)
// Ouvrir le form
$win:=Open form window("Information";Movable form dialog box)
DIALOG("Information";$form)
CLOSE WINDOW($win)
// Ajout d'un nouvel attribut à votre objet partagé $signal pour passer votre résultat à l'autre process :
Use($signal)
$signal.result:=$form.value
End use
// Envoyer le signal au process en attente
$signal.trigger()
Sommaire
.description : Text contains a custom description for the Signal object. |
.signaled : Boolean contains the current state of the Signal object |
.trigger( ) sets the signaled property of the signal object to true |
.wait( { timeout : Real } ) : Boolean makes the current process wait until the .signaled property of the signal object to become true or the optional timeout to expire |
New signal
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New signal { ( description : Text ) } : 4D.Signal
Paramètres | Type | Description | |
---|---|---|---|
Description | Text | -> | Description du signal |
Résultat | 4D.Signal | <- | Object encapsulant le signal |
Description
The New signal
command creates a 4D.Signal
object.
Un signal est un objet partagé qui peut être passé en paramètre depuis un worker ou un process à un autre worker ou process, de manière à ce que :
- le worker/process appelé puisse mettre à jour l'objet signal après qu'un traitement spécifique soit terminé
- le worker/process appelant puisse stopper son exécution et attende jusqu'à ce que le signal soit mis à jour, sans consommer aucune ressource CPU.
Optionally, in the description parameter you can pass a custom text describing the signal. Ce texte peut également être défini après la création du signal.
Since the signal object is a shared object, it can also be used to maintain user properties, including the .description
property, by calling the Use...End use
structure.
Valeur retournée
A new 4D.Signal
object.
Exemple
Voici un exemple type de worker qui définit un signal :
var $signal : 4D.Signal
$signal:=New signal("This is my first signal")
CALL WORKER("myworker";"doSomething";$signal)
$signaled:=$signal.wait(1) //wait for 1 second max
If($signaled)
ALERT("myworker finished the work. Result: "+$signal.myresult)
Else
ALERT("myworker has not finished in less than 1s")
End if
The doSomething method could be like:
#DECLARE ($signal : 4D.Signal)
//any processing
//...
Use($signal)
$signal.myresult:=$processingResult //return the result
End use
$signal.trigger() // The work is finished
.description
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.description : Text
Description
The .description
property contains a custom description for the Signal
object..
.description
can be set at the creation of the signal object or at any moment. Note that since the Signal
object is a shared object, any write-mode access to the .description
property must be surrounded by a Use...End use
structure.
This property is read-write.
.signaled
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.signaled : Boolean
Description
The .signaled
property contains the current state of the Signal
object. When the signal is created, .signaled
is False. It becomes True when the .trigger( )
is called on the object.
Cette propriété est en lecture seule.
.trigger()
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.trigger( )
Paramètres | Type | Description | |
---|---|---|---|
Ne requiert aucun paramètre |
Description
The .trigger( )
function sets the signaled
property of the signal object to true and awakens all workers or processes waiting for this signal.
If the signal is already in the signaled state (i.e., the signaled
property is already true), the function does nothing.
.wait()
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.wait( { timeout : Real } ) : Boolean
Paramètres | Type | Description | |
---|---|---|---|
timeout | Real | -> | Délai d'attente maximum du signal en secondes |
Résultat | Boolean | <- | State of the .signaled property |
Description
The .wait( )
function makes the current process wait until the .signaled
property of the signal object to become true or the optional timeout to expire.
To prevent blocking code, you can pass a maximum waiting time in seconds in the timeout parameter (decimals are accepted).
Warning: Calling
.wait( )
without a timeout in the 4D main process is not recommended because it could freeze the whole 4D application.
If the signal is already in the signaled state (i.e. the .signaled
property is already true), the function returns immediately, without waiting.
The function returns the value of the .signaled
property. Evaluating this value allows knowing if the function returned because the .trigger( )
has been called (.signaled
is true) or if the timeout expired (.signaled
is false).
The state of a process that waits for a signal is
Waiting for internal flag
.