📄️ Application file
Application file -> Resultado
📄️ Application info
Application info -> Resultado
📄️ Application type
Application type -> Resultado
📄️ Application version
Application version {( buildNum {; *} )} -> Resultado
📄️ BUILD APPLICATION
BUILD APPLICATION {( constrAppConfigurações )}
📄️ Compact data file
Compact data file ( endEstrutura ; endDados {; pastaArquivo {; opçao {; metodo}}} ) -> Resultado
📄️ COMPONENT LIST
COMPONENT LIST ( arrayComponentes )
📄️ CREATE DATA FILE
CREATE DATA FILE ( endAcesso )
📄️ Criar uma seleção de entidades (entity selection)
*Create entity selection ( dsTable Object } ) : 4D.EntitySelection
📄️ Data file
Data file {( segmento )} -> Resultado
📄️ Database measures
Database measures {( opcoes )} -> Resultado
📄️ DROP REMOTE USER
DROP REMOTE USER ( sessaoUsuario )
📄️ ds
ds { ( localID cs.DataStore
📄️ Export structure file
Export structure file ( rotaPasta {; opções} ) -> Resultado
📄️ Get 4D file
Get 4D file ( arquivo {; *} ) -> Resultado
📄️ Get 4D folder
Get 4D folder {( pasta {; options} {; *})} -> Resultado
📄️ Get database localization
Get database localization {( {;}{*} )} -> Resultado
📄️ Get database parameter
Get database parameter ( {tabela ;} seletor {; valorAlfa} ) -> Resultado
📄️ Get last update log path
Get last update log path -> Resultado
📄️ Is compiled mode
Is compiled mode {( * )} -> Resultado
📄️ Is data file locked
Is data file locked -> Resultado
📄️ NOTIFY RESOURCES FOLDER MODIFICATION
NOTIFY RESOURCES FOLDER MODIFICATION
📄️ OPEN ADMINISTRATION WINDOW
OPEN ADMINISTRATION WINDOW
📄️ OPEN DATA FILE
OPEN DATA FILE ( endAcesso )
📄️ OPEN DATABASE
OPEN DATABASE ( filePath )
📄️ Open datastore
História
📄️ OPEN RUNTIME EXPLORER
OPEN RUNTIME EXPLORER
📄️ OPEN SECURITY CENTER
OPEN SECURITY CENTER
📄️ OPEN SETTINGS WINDOW
OPEN SETTINGS WINDOW ( seletor {; acesso {; tipoConfiguração}} )
📄️ PLUGIN LIST
PLUGIN LIST ( numerosArray ; arrayNomes )
📄️ QUIT 4D
QUIT 4D {( tempo )}
📄️ REJECT NEW REMOTE CONNECTIONS
REJECT NEW REMOTE CONNECTIONS ( rejeitarStatus )
📄️ RELOAD PROJECT
RELOAD PROJECT
📄️ RESTART 4D
RESTART 4D {( demora {; mensagem} )}
📄️ SEND MESSAGE TO REMOTE USER
SEND MESSAGE TO REMOTE USER ( message {; userSession} )
📄️ SET DATABASE LOCALIZATION
SET DATABASE LOCALIZATION ( codigoIdioma {; *} )
📄️ SET DATABASE PARAMETER
SET DATABASE PARAMETER ( {tabela ;} seletor ; value )
📄️ SET UPDATE FOLDER
SET UPDATE FOLDER ( viaPasta {; errosDiscretos} )
📄️ Structure file
Structure file {( * )} -> Resultado
📄️ Table fragmentation
Table fragmentation ( aTabela ) -> Resultado
📄️ USE ENTITY SELECTION
USE ENTITY SELECTION ( entitySelection : 4D.EntitySelection )
📄️ VERIFY CURRENT DATA FILE
VERIFY CURRENT DATA FILE {( objetos ; opções ; metodo {; arrayTabelas {; arrayCampos}} )}
📄️ VERIFY DATA FILE
VERIFY DATA FILE ( endEstrutura ; endDados ; objetos ; opçoes ; metodo {; arrayTabelas {; arrayCampos}} )
📄️ Version type
Version type -> Resultado